#
Rendering API
#
Metal
Important
MacOS Only
{
"FFlagDebugGraphicsPreferMetal": "True"
}
#
Vulkan
Caution
Visual Bugs & Crashes
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferVulkan": "True"
}
#
OpenGL
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True"
}
#
Direct X 10
{
"FFlagDebugGraphicsPreferD3D11FL10": "True"
}
#
Direct X 11
{
"FFlagDebugGraphicsPreferD3D11": "True"
}