# Rendering API

# Metal

{
    "FFlagDebugGraphicsPreferMetal": "True"
}

# Vulkan

{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferVulkan": "True"
}

# OpenGL

{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferOpenGL": "True"
}

# Direct X 10

{
    "FFlagDebugGraphicsPreferD3D11FL10": "True"
}

# Direct X 11

{
    "FFlagDebugGraphicsPreferD3D11": "True"
}