# Physics (Abusive)

# Tool Desync

{
    "DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}

# Remap R6 to R15 Rigs/Weird Movement

{
    "FFlagRemapAnimationR6ToR15Rig": "True"
}

# Weird Leg Movement

{
    "DFFlagAnimatorPostProcessIK": "True"
}

# Adjust Hip Height Clamps

{
    "DFIntHipHeightClamp": "-48"
}

# Random High Jumps

{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

# Drunk

{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

# No Animations

{
    "DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}

# Delayed Animations

{
    "FFlagProcessAnimationLooped": "False"
}

# Stick unanchored parts to you

{
    "DFIntSolidFloorPercentForceApplication": "-1000",
    "DFIntNonSolidFloorPercentForceApplication": "-5000"
}

# Max Raycast Distance

{
    "DFIntRaycastMaxDistance": "3"
}

# Possible Super Jump

{
    "DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}

# Change DataSender Rate

{
    "DFIntDataSenderRate": "-1"
}

# Disable Touch Events

{
    "DFIntTouchSenderMaxBandwidthBps": "-1"
}

# Fake Lag

{
    "DFIntS2PhysicsSenderRate": "1"
}

# Invisible 1

{
    "DFIntS2PhysicsSenderRate": "-30"
}

# Invisible 2

{
    "DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}

# Clientsided Invisible

{
    "FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}

# Warp & Slowmotion

{
    "DFIntMaxMissedWorldStepsRemembered": "1"
}
{
    "DFIntMaxMissedWorldStepsRemembered": "1000"
}

# Noclip 1

{
    "DFIntAssemblyExtentsExpansionStudHundredth": "-50"
}

# Noclip 2

{
    "DFIntSimBroadPhasePairCountMax": "50"
}

# Hip Height

{
    "DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}

# Wallglide

{
    "DFIntUnstickForceAttackInTenths": "-4"
}

# Network Ownership

{
    "DFIntMinClientSimulationRadius": "2147000000",
    "DFIntMinimalSimRadiusBuffer": "2147000000",
    "DFIntMaxClientSimulationRadius": "2147000000"
}

# Slide on Terrain/Meshes

{
    "DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999"
}