#
Physics (Abusive)
#
Tool Desync
{
"DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}
#
Remap R6 to R15 Rigs/Weird Movement
{
"FFlagRemapAnimationR6ToR15Rig": "True"
}
#
Weird Leg Movement
{
"DFFlagAnimatorPostProcessIK": "True"
}
#
Adjust Hip Height Clamps
{
"DFIntHipHeightClamp": "-48"
}
#
Random High Jumps
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}
#
Drunk
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}
#
No Animations ✨
Note
Stops the game from trying to replicate your animations in the server. You dont have animations in the server but you do for your client
{
"DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}
#
Delayed Animations
{
"FFlagProcessAnimationLooped": "False"
}
#
Stick unanchored parts to you
Tip
- = up, + = down
{
"DFIntSolidFloorPercentForceApplication": "-1000",
"DFIntNonSolidFloorPercentForceApplication": "-5000"
}
#
Max Raycast Distance
Note
Raycasting is the use of intersection tests to solve problems in Roblox. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
Tip
Break legs collision from 2 to -inf, kinda break camera on values over 3 noclip cam on 3
{
"DFIntRaycastMaxDistance": "3"
}
#
Possible Super Jump
{
"DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}
#
Change DataSender Rate
Note
A.k.a does not let you load games
{
"DFIntDataSenderRate": "-1"
}
#
Disable Touch Events
{
"DFIntTouchSenderMaxBandwidthBps": "-1"
}
#
Fake Lag ✨
{
"DFIntS2PhysicsSenderRate": "1"
}
#
Invisible 1
Note
Stops the physics on your character froms sending to the server so your character doesn't move for the server. You can move on your client.
{
"DFIntS2PhysicsSenderRate": "-30"
}
#
Invisible 2 ✨
Note
Locks your character's position on the server to (0, 0, 0), having the side effect of turning you invisible. This only affects the server and other clients, not you. server-sided things that rely on your position, like clicking to get tools, will not function. In some games these can be abusable. Here is a list of them: Link
{
"DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}
#
Clientsided Invisible
{
"FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}
#
Warp & Slowmotion ✨
{
"DFIntMaxMissedWorldStepsRemembered": "1"
}
{
"DFIntMaxMissedWorldStepsRemembered": "1000"
}
#
Noclip 1
Tip
Adjust the value so you don't fall through the ground
{
"DFIntAssemblyExtentsExpansionStudHundredth": "-50"
}
#
Noclip 2
Tip
Adjust the value so you don't fall through the ground
{
"DFIntSimBroadPhasePairCountMax": "50"
}
#
Hip Height ✨
Note
Very controllable bounce, only works with negative values
Tip
0 allows you to hover
{
"DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}
#
Wallglide ✨
{
"DFIntUnstickForceAttackInTenths": "-4"
}
#
Network Ownership
Note
better network ownership of parts
Caution
This might get you banned in some games with anticheats (Limbobbia)
{
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000"
}
#
Slide on Terrain/Meshes
{
"DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999"
}