# Lightning Technologies

# Voxel Lighting (Phase 1)

{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}

# Shadowmap Lighting (Phase 2)

{
    "FFlagDebugForceFutureIsBrightPhase2": "True"
}

# Future Lighting (Phase 3)

{
    "FFlagDebugForceFutureIsBrightPhase3": "True"
}

# Unified Lighting

{
    "FFlagRenderUnifiedLighting6": "True",
    "FFlagUnifiedLightingBetaFeature": "True"
}