#
Lightning Technologies
#
Voxel Lighting (Phase 1)
{
"DFFlagDebugRenderForceTechnologyVoxel": "True"
}
#
Shadowmap Lighting (Phase 2)
{
"FFlagDebugForceFutureIsBrightPhase2": "True"
}
#
Future Lighting (Phase 3)
{
"FFlagDebugForceFutureIsBrightPhase3": "True"
}
#
Unified Lighting
{
"FFlagRenderUnifiedLighting6": "True",
"FFlagUnifiedLightingBetaFeature": "True"
}