#
Abusive Visuals
#
Semi Fullbright
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True"
}
#
Fullbright 1
Important
use in games with massive or games with lots of clouds, make sure the game is daytime or has daytime.
Note
fullbright 1 and 2 will let you noclip a bit inside a wall, be-aware.
Tip
change the DFIntDebugFRMQualityLevelOverride fflag to 0 when you dont want quality 1 and wanna change it in game, best to hide ur fullbright while someone is watching.
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagRenderFixFog": "True",
"FFlagDisablePostFx": "True"
}
#
Fullbright 2
Important
use in games with massive or games with lots of clouds, make sure the game is daytime or has daytime.
Note
same stuff needed as fullbright but its better, fullbright 1 and 2 will let you noclip a bit inside a wall, be-aware.
Tip
change the DFIntDebugFRMQualityLevelOverride fflag to 0 when you dont want quality 1 and wanna change it in game, best to hide ur fullbright while someone is watching.
Tip
for expirenced people, add opengl and remove ur old rendering mode, remove the shaders with a fflag for less shadows.
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagRenderFixFog": "True",
"FFlagDisablePostFx": "True"
}
#
Draws a circle under avatars
{
"FFlagDebugAvatarChatVisualization": "True",
"FFlagEnableInGameMenuChromeABTest2": "False"
}
#
Humanoid Outline
Note
Draws an outline around every part and every humanoid
{
"DFFlagDebugDrawBroadPhaseAABBs": "True"
}
#
fflag above but more complex
Note
Draws an outline around every body part
{
"DFFlagDebugDrawBvhNodes": "True"
}
#
Buggy ZPlane Camera ✨
{
"FIntCameraFarZPlane": "1"
}
#
Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.
{
"FFlagDebugHumanoidRendering": "True"
}
#
Xray ✨
#
@tyetonix
{
"DFIntCullFactorPixelThresholdMainViewHighQuality": "10000",
"DFIntCullFactorPixelThresholdMainViewLowQuality": "10000",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "10000",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "10000"
}