# Abusive Visuals

# Semi Fullbright

{
    "FFlagFastGPULightCulling3": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "FFlagNewLightAttenuation": "True",
    "FIntRenderShadowmapBias": "-1",
    "DFFlagDebugPauseVoxelizer": "True"
}

# Fullbright 1

{
    "FFlagFastGPULightCulling3": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "FFlagNewLightAttenuation": "True",
    "FIntRenderShadowmapBias": "-1",
    "DFFlagDebugPauseVoxelizer": "True",
    "DFIntDebugFRMQualityLevelOverride": "1",
    "DFFlagDebugRenderForceTechnologyVoxel": "True",
    "FFlagRenderFixFog": "True",
    "FFlagDisablePostFx": "True"
}

# Fullbright 2

{
    "FFlagFastGPULightCulling3": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "FFlagNewLightAttenuation": "True",
    "FIntRenderShadowmapBias": "-1",
    "DFFlagDebugPauseVoxelizer": "True",
    "DFIntDebugFRMQualityLevelOverride": "1",
    "DFFlagDebugRenderForceTechnologyVoxel": "True",
    "FFlagRenderFixFog": "True",
    "FFlagDisablePostFx": "True"
}

# Draws a circle under avatars

{
    "FFlagDebugAvatarChatVisualization": "True",
    "FFlagEnableInGameMenuChromeABTest2": "False"
}

# Humanoid Outline

{
    "DFFlagDebugDrawBroadPhaseAABBs": "True"
}

# fflag above but more complex

{
    "DFFlagDebugDrawBvhNodes": "True"
}

# Buggy ZPlane Camera

{
    "FIntCameraFarZPlane": "1"
}

# Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.

{
    "FFlagDebugHumanoidRendering": "True"
}

# Xray

# @tyetonix
{
    "DFIntCullFactorPixelThresholdMainViewHighQuality": "10000",
    "DFIntCullFactorPixelThresholdMainViewLowQuality": "10000",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "10000",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "10000"
}