#
Fast Flag Community Presets
#
V1
#
Very low quality for performance
{
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "9999",
"FFlagDebugRenderingSetDeterministic": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"DFFlagDisableDPIScale": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderLocalLightUpdatesMax": "8",
"FIntRenderLocalLightUpdatesMin": "6",
"FIntRenderLocalLightFadeInMs": "-1",
"FFlagDisablePostFx": "True",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagDebugSkyGray": "True",
"FFlagFastGPULightCulling3": "True",
"DFIntMaxFrameBufferSize": "4",
"FIntTerrainArraySliceSize": "4",
"DFIntTextureCompositorActiveJobs": "0",
"FIntDebugTextureManagerSkipMips": "8",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntRenderGrassHeightScaler": "0",
"FIntRenderShadowmapBias": "-1",
"FFlagAdServiceEnabled": "False",
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagEnableReportAbuseMenuRoactABTest2": "False",
"FFlagEnableInGameMenuChromeABTest3": "False",
"FFlagUserShowGuiHideToggles": "True",
"GuiHidingApiSupport2": "True",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}
#
V2
{
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "9999",
"FFlagRenderFixFog": "True",
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"DFFlagDisableDPIScale": "True",
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True",
"FIntRenderLocalLightUpdatesMax": "6",
"FIntRenderLocalLightUpdatesMin": "4",
"FIntRenderLocalLightFadeInMs": "0",
"FFlagDisablePostFx": "True",
"FFlagNewLightAttenuation": "True",
"FFlagDebugForceFSMCPULightCulling": "True",
"DFIntMaxFrameBufferSize": "6",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntDebugForceMSAASamples": "0",
"FFlagGameBasicSettingsFramerateCap5": "False",
"FFlagUserShowGuiHideToggles": "True",
"FFlagGuiHidingApiSupport2": "True",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"DFIntTimestepArbiterThresholdCFLThou": "300",
"FFlagAdServiceEnabled": "False",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"DFIntDefaultTimeoutTimeMs": "10000",
"FFlagEnableQuickGameLaunch": "True",
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"FFlagHandleAltEnterFullscreenManually": "False",
"FIntRobloxGuiBlurIntensity": "0",
"FFlagErrorPromptResizesHeight": "False",
"FFlagNewCameraControls": "True",
"DFIntS2PhysicsSenderRate": "10000"
}
#
absolutely kill your game quality with fflags known to me
#
@dynamitebumblemouth
{
"FFlagDisablePostFx": "True",
"FIntDebugTextureManagerSkipMips": "-1",
"DFIntTextureCompositorActiveJobs": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugPauseVoxelizer": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderShadowIntensity": "0",
"FIntRenderShadowmapBias": "1",
"FIntDebugForceMSAASamples": "-1",
"FIntFRMMinGrassDistance": "0",
"DFIntTextureQualityOverride": "1"
}