# Fast Flag Community Presets

# V1

# Very low quality for performance
{
    "FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
    "DFIntTaskSchedulerTargetFps": "9999",
    "FFlagDebugRenderingSetDeterministic": "True",
    "DFFlagDebugRenderForceTechnologyVoxel": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "DFFlagDisableDPIScale": "True",
    "DFIntDebugFRMQualityLevelOverride": "1",
    "FFlagCommitToGraphicsQualityFix": "True",
    "FFlagFixGraphicsQuality": "True",
    "FFlagGlobalWindRendering": "False",
    "FIntRenderLocalLightUpdatesMax": "8",
    "FIntRenderLocalLightUpdatesMin": "6",
    "FIntRenderLocalLightFadeInMs": "-1",
    "FFlagDisablePostFx": "True",
    "DFFlagDebugPauseVoxelizer": "True",
    "FFlagDebugSkyGray": "True",
    "FFlagFastGPULightCulling3": "True",
    "DFIntMaxFrameBufferSize": "4",
    "FIntTerrainArraySliceSize": "4",
    "DFIntTextureCompositorActiveJobs": "0",
    "FIntDebugTextureManagerSkipMips": "8",
    "FIntFRMMinGrassDistance": "0",
    "FIntFRMMaxGrassDistance": "0",
    "FIntRenderGrassDetailStrands": "0",
    "FIntRenderGrassHeightScaler": "0",
    "FIntRenderShadowmapBias": "-1",
    "FFlagAdServiceEnabled": "False",
    "DFIntAnimationLodFacsDistanceMin": "0",
    "DFIntAnimationLodFacsDistanceMax": "0",
    "DFIntAnimationLodFacsVisibilityDenominator": "0",
    "FFlagEnableInGameMenuChromeABTest2": "False",
    "FFlagEnableReportAbuseMenuRoactABTest2": "False",
    "FFlagEnableInGameMenuChromeABTest3": "False",
    "FFlagUserShowGuiHideToggles": "True",
    "GuiHidingApiSupport2": "True",
    "FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}

# V2

{
    "FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
    "DFIntTaskSchedulerTargetFps": "9999",
    "FFlagRenderFixFog": "True",
    "FFlagDebugCheckRenderThreading": "True",
    "FFlagRenderDebugCheckThreading2": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "DFFlagDisableDPIScale": "True",
    "FFlagCommitToGraphicsQualityFix": "True",
    "FFlagFixGraphicsQuality": "True",
    "FIntRenderLocalLightUpdatesMax": "6",
    "FIntRenderLocalLightUpdatesMin": "4",
    "FIntRenderLocalLightFadeInMs": "0",
    "FFlagDisablePostFx": "True",
    "FFlagNewLightAttenuation": "True",
    "FFlagDebugForceFSMCPULightCulling": "True",
    "DFIntMaxFrameBufferSize": "6",
    "DFFlagTextureQualityOverrideEnabled": "True",
    "DFIntTextureQualityOverride": "3",
    "FIntFRMMinGrassDistance": "0",
    "FIntFRMMaxGrassDistance": "0",
    "FIntRenderGrassDetailStrands": "0",
    "FIntDebugForceMSAASamples": "0",
    "FFlagGameBasicSettingsFramerateCap5": "False",
    "FFlagUserShowGuiHideToggles": "True",
    "FFlagGuiHidingApiSupport2": "True",
    "FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
    "DFIntTimestepArbiterThresholdCFLThou": "300",
    "FFlagAdServiceEnabled": "False",
    "FFlagDebugDisableTelemetryEphemeralCounter": "True",
    "FFlagDebugDisableTelemetryEphemeralStat": "True",
    "FFlagDebugDisableTelemetryEventIngest": "True",
    "FFlagDebugDisableTelemetryPoint": "True",
    "FFlagDebugDisableTelemetryV2Counter": "True",
    "FFlagDebugDisableTelemetryV2Event": "True",
    "FFlagDebugDisableTelemetryV2Stat": "True",
    "DFIntDefaultTimeoutTimeMs": "10000",
    "FFlagEnableQuickGameLaunch": "True",
    "DFIntAnimationLodFacsDistanceMin": "0",
    "DFIntAnimationLodFacsDistanceMax": "0",
    "DFIntAnimationLodFacsVisibilityDenominator": "0",
    "FFlagHandleAltEnterFullscreenManually": "False",
    "FIntRobloxGuiBlurIntensity": "0",
    "FFlagErrorPromptResizesHeight": "False",
    "FFlagNewCameraControls": "True",
    "DFIntS2PhysicsSenderRate": "10000"
}

# absolutely kill your game quality with fflags known to me

# @dynamitebumblemouth
{
    "FFlagDisablePostFx": "True",
    "FIntDebugTextureManagerSkipMips": "-1",
    "DFIntTextureCompositorActiveJobs": "0",
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
    "DFIntDebugFRMQualityLevelOverride": "1",
    "DFFlagDebugPauseVoxelizer": "True",
    "DFFlagDebugRenderForceTechnologyVoxel": "True",
    "FFlagGlobalWindRendering": "False",
    "FIntRenderShadowIntensity": "0",
    "FIntRenderShadowmapBias": "1",
    "FIntDebugForceMSAASamples": "-1",
    "FIntFRMMinGrassDistance": "0",
    "DFIntTextureQualityOverride": "1"
}